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AI Server Cooling System
Project type
Interactive Graphics
Date
February, 2026
Tools used
Houdini
This is my first Houdini mini-project, where I focused on simulating a liquid cooling system for AI servers.
While DOPs (Dynamic Operators) provide foundational settings, achieving precise control over the fluid’s path and dynamic color transitions required extensive parameter tuning. I also explored the Solaris (USD) workflow for the rendering.
Though Houdini has a notoriously steep learning curve, its logical architecture makes the problem-solving process incredibly rewarding.
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