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AI Server Cooling System

Project type

Interactive Graphics

Date

February, 2026

Tools used

Houdini

This is my first Houdini mini-project, where I focused on simulating a liquid cooling system for AI servers.

While DOPs (Dynamic Operators) provide foundational settings, achieving precise control over the fluid’s path and dynamic color transitions required extensive parameter tuning. I also explored the Solaris (USD) workflow for the rendering.

Though Houdini has a notoriously steep learning curve, its logical architecture makes the problem-solving process incredibly rewarding.

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