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Factory Scene
Project type
Digital Visualization
Date
April, 2026
Tools used
3ds Max, Omniverse, Mixamo, Blender, and After Effects
This is my final graduation project at Yrgo. Driven by a curiosity for industrial environment design and a passion for mastering new technologies, I self-taught NVIDIA Omniverse and 3ds Max to produce this short video.
As my first experience with these tools, I focused on structural scene building and procedural animation. The workflow involved modeling and UV mapping in 3ds Max, followed by real-time look-dev and lighting in Omniverse. To add life to the environment, I integrated rigged character animations using Mixamo and Blender, bringing them into the Omniverse system.
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Credits:
*3D Assets
-Demo Robotic Welding Workcell by bluoppVR on Sketchfab (CC BY 4.0)
-Demo Robotic Exhaust Pipe Welding by bluoppVR on Sketchfab (CC BY 4.0)
-Demo Robotic Solar Assembly Simulation by bluoppVR on Sketchfab (CC BY 4.0)
*Music
-Fashion Chill Technology EDM by Infraction No Copyright Music

